Hi all, We've now released a hotfix, 3. So the gameplay loop would be: Play game normally Released in 2016, Stellaris is relatively old, so most modern systems can handle it – but being able to “run” a game doesn’t mean you can’t aim at smoother performance. Stellaris will delete the commands everytime you exit and you must put the commands in the console when starting Stellaris. Some of this will depend on your rig, but larger galaxies have a significantly higher performance impact. By mid game it gets even worse - random FPS jumps every second anywhere between 40s and 120. Not sure what to do…No cause I dont know if it will make a real difference or not I upgraded from 6600k to 13600k and I've noticed a big difference, but it will inevitably lag with large galaxies in endgame. I'm using an i7-4790 @3. Part of the equation really is that Stellaris is pretty CPU hungry and probably always will be. Mid-game, the timer starts to slow down, but by late game, even on fastest speed, the time will be a day a second max, versus five days a second on fastest. My problem is that the game will pause in the lategame but display that it's still running norml so I have to abuse my spacebar until it properly pauses and releases it again. Bigger than medium is for supercomputers. Every 4x game lags end game. (i dont build them myself if i have this mod on) Also made the wars a lot cleaner not having to fight though every system with 5-6 habitats. Unfortunately Stellaris is one of those games that kinda require a beefy rig to run past a certain date :/. Showing 1 - 2 of 2 comments. Mods really can cause alot of lag. It's recently been discovered that it's the available jobs that cause slowness. A guy said a couple days ago that using a mod to disable l gates and removing wormholes and gateways improves the performances significantly since ai wont try to. Jul 21, 2022. Where FTL means faster than light. 1 - As we all know - Endgame lag, the game checks every pop, every day for anything. And are they big blobs? Sector AIs are known to cause lag mid to late game. Define late game. Very excited for the 2. Causing a constant slowdown instead of a spike lagg. Set habitable planets to the lowest. My friend's 13900k isn't really any faster either. So you want to reduce those. Whilst the CPU was being utilized. Also had's mod won't reduce unemployment in end-game, which itself can lag up the game some, no matter what. Either way the issue itself is the specific number of. 4 PATCH NOTES. Cant do shit ~120 years in. 8 comments. I believe this is what causes the lag, as in recent games I now take the time to clean the fleet manager every once in a while (it is a real hassle to delete empty "New Fleet") and this has significantly reduced the late game lag that I had. What causes all this late game lag? I'm only on my second real run and everything is really starting to lag and slow down the overall pace. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. 2 to 2. All of the updates and improvements are incredible, but the performance burden is just becoming too much - especially for such an old title. 5 seconds. Calculating and comparing weights for both jobs: the job you are looking for and the job the current employed pop. 25 and reduce the end game year back 100 years so the game doesn't have to run for so long and more stuff happens. This allows Stellaris to still simulate the growth of resources of late game empires, but allows the system to reduce the calculations required when each empire has over 1000+ Downsides The biggest downside is variety - if not adjusted or limited, colonies could end up being limited in number of different pops. 3. The game actually calls it that specifically. Jump to latest Follow Reply. There's no end-game situation which causes the game to naturally resolve into a conclusion in someone's favor. Few months ago it ran fine on my laptop that's half as powerful as my desktop. The AI for what is worth, does the same, adding to this pile greatly. RULE 5: A photo of a tweet proving this is true. 0 logarithmic to keep biological competitive with machines, but then a healthy scaling bonus like 0. 10 and I let the game run at maximum speed for 1 real life minute without touching the mouse or keyboard. Is there no real workaround? lowering habitable planets by 50% eliminated most if not all of the late game slowdown for me back in 2. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. 6 to 45 FPS. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. (My post keeps getting flagged as spam/inappropriate, hence short message) HWMonitor is after 20 minutes of gameplay at fastest speed. If you have struggled through the pain, you will know this all to well. It didn't work immediately, but within a few game months, reset beautifully lag appears to be gone. Late game lag aside, this is a separate issue that happens right from the beginning. The amount of ships seems to be irrelevant, only the fleet power number contributes to the lag. Baron Jukaga Loyalist Commander. Its a known issue with the game, which is why there are population controls in the game settings (Logistic Growth Ceiling and Growth Required Scaling) as well as the ability to turn off the Xeno-Compatibility ascension perk (which causes even more. Even if you play on highest difficulty possible, lategame AI is still incredibly weak. This last game was played in the 2. Some mods can absolutely kill your game. 2 update Stellaris was a grand scale strategy game where I could play on 5x planets on a 1,000 star galaxy and it ran smoothly, easily, and with a minimum of micromanagement fuss because I threw everything into mega sectors and that was good enough. Your. Reply lewd_necron Fanatic Egalitarian • 11 days ago Alternatively or additionally you can mess with the pop growth slider. Hi all, We've now released a hotfix, 3. 2. Your end game is likely too late. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. Business, Economics, and Finance. We have updated our Community Code of Conduct. 8. There is the "ScanLine Sync" option to play with. Mr. PDX, please, commit to some form of fix for late-game lag. It is not the same experience. Performance slowdown It would not be THAT bad should a game month be at least somehow comparable with early game performance. if it's a new problem it's probably a driver update or windows update that broke something since you said you play without mods. #9. So the gameplay loop would be: Play game normallyReleased in 2016, Stellaris is relatively old, so most modern systems can handle it – but being able to “run” a game doesn’t mean you can’t aim at smoother performance. You might need to leave the game and come back (to reset the RAM) and/or wait a month or two. I think the issue is due to whatever information the game keeps sending to Paradox that causes this. The first time I faced annoying lag was as I described above and it was when interacting with the UI. 3. Mods can cause lag. 25)Getting a bit tired of people stating this. R5: So I broke my game on Xbox with late game lag in mid game. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. This is caused by high pop counts, among other things. disable guaranteed habitable worlds, for the same reasons as above. The game doesn't lag at all, the problem is just that the actual game speed doesn't change no matter what we set it to. As it stands right now - just as game become really GRAND - with huge fleets, empires and stuff, it becomes unplayable. 3 Open Beta is to address some of the concerns raised by the community regarding mid and late-game population growth. I wish I could go larger, but the creeping slowness is awful. Multiplayer. Reply. I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. Be aware that this is a heavly modded game (like 60 mods) and although I got some lag at late game still it was playable till the very end. Is there anyway to fix late game lag, from what I've heard its CPU heavy, I have a Ryzen 5 3600, I play in about medium galaxy w 12 AI, 3-4 Advance AI, 3-5 Fallen Empire, 5 Marauder Empire. Lag comes from a number of sources; some of them can be alleviated with mods and others can't. No Advanced Starts, the same problem as with the difficulty settings. It's gonna depend on your comp specs of course somewhat, but yes late game is significantly better than it was. more specifically late game stuttering or simulation speed slowdown, even with large 1000 star galaxies with x1. 4 to see if it's fixed for me or not. 1. It only affects how much RAM the game can adress. So before Federations patch, the game would slow down after 150 years or so, at late game. Put game speed down from faster or fastest to just normal in late game mostly it runs bit smoother then. ago. which is definitely a contributing issue to performance slowdowns in those games. The main way is if one mod is writing a ton of errors due to conflicting mod files or wrong mod load order that would cause it to slow way down. In fact DWU generally runs worse than Stellaris for the same amount of stars in a galaxy. So, yeah. 5 seconds and lag again for . A bit late here OP but to be perfectly honest, you've got way too many mods going on there! Some of the mods overlap, some cause lag regardless and some are incompatible. But even on 800 star systems (and I have a BEEFY machine) , there's something about it that causes severe mid-late game lag. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. 3 patch. However there appears to be an issue with 2. Most of us experience stutter and lag during late-game and since we have explored most of galaxy and taken all stars to ourselves there is no longer need to see stars or asteroids. So my game freezes late game (2400+) . There is no consumer CPU out there yet that can handle the largest maps on default settings without any late game slowdown. 7 (ea03) which causes game to crash about 55 minutes after start of play. Tree Diagram May 14, 2016 @ 6:22pm. Causing a constant slowdown instead of a spike lagg. All the other games I have run at the same speed or faster, but stellaris is 10x slower. A major revamp of the issues causing endgame lag has been done in the recent overhaul of patch 3. These two are great for that. My testing showed that to launch a multiplayer game, you must, at a minimum, have an internet connection to launch. 3 the late game lag is hideous. Go to Stellaris r/Stellaris • by GlompSpark. About 1-1. Not 100 percent sure on this. Freud Apr 14, 2017 @ 1:50pm. sm303030 Feb 23 @ 7:21am. Did the release of the recent patches, fix the lag problems of late game, or are they still a big problem? Advertisement Coins. Pathing isn’t too expensive but there are pitfalls that cause the AI fleets to bug out and attempt to repath dozens of. They added a feature a few updates ago to customize your game, I don’t exactly remember it off the top of my dead, but it’s a slider when starting a new game that effects how fast pops grow in your game for all nations. For the DLC's, Stellaris is EXTREMELY bare bones without a good. otherwise, no. Is there a way to expedite the 8+ hours I'd have to wait to get my first win achievement. Having a dozen of such fleets also makes fleet manager borderline unusable. Wheter the engine is 32 or 64 bit has little to no effect on performance of this game. You haven't found a solution because there isn't one. if you are used old saved data they always say to start out fresh as updates between patches can cause unintended problems that being said your main problem is your galaxy setup the game has a bit of an issue with the ai trying to calculate a metric fuck ton of stuff i. use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. I already. I can run the game well enough into late game on small galaxies with my 9-year-old i5 2500k. But Late game it could be up to 5 or even 10 tims longer. But its a pop thing even though lately its a lot better. Game is paused during demo, outliner sections are collapsed and outliner update rate is decreased. Game still lags a bit when selecting multiple fleets, but now it is actually playable, where other games. 5 seconds and lag again for . The engine stellaris runs in only uses 1 cpu core, like all pdx games. As a result, the number of. Stellaris: Bug Reports. ago. and i can only close the game with task manager. Measures to reduce the lag can be to turn off xeno compatibility which will reduce the variety of. that's the first patch i experienced the late game slowdown as well, haven't tried on 2. So to reduce lag in existing games: Purge empires. the lag is a bug that has to do with wormholes and gateways, if you turn those off the game will work alot better. In my test game, while in a system with a stack of all fleets, FPS goes from 9. 2. Ethics and Civics Classic. Should keep performance fairly decent. When your late game becomes '15 seconds to pass a day', something is wrong because you would very likely give up instead of finishing it. It gets quite slow in the late game and you just need to live with it. Essentially we had to roll back a part of the Starbase modifier fix to let the game run smoothly again. which show the pop's reaction to transitions between some states. Forget late-game tech, what Stellaris needs is late-game story pack content. I have to pause the game to issue fleet orders and such. 5GHz processor, eight gigs of RAM. That's just how the game works, PDX tried to work around it by significantly reducing pop count but it only does so much. The main culprit for lag in stellaris is pops, you can fix this by reducing planets to 0. Solution? overclock the monitor to 75Hz and limit the fps on. The best steps for the player would be to expand the military research and development to different fronts and to have the latest tech for all the different types of weapons. OddballAdvent • 7 min. Yeah it is a Federation Fleet, but its one I made and it only has 20ships. This leaves the game CPU bound on a single core. So to prevent deceleration we need to reduce CPU load. A lot of people are voicing their dislike of the slow pop growth in the lategame, although that was the intended design in order to reduce lag and micromanagement. Any Portrait Mod. Stellaris. Plus it is used for all Paradox games with many modifications, but still that's the same engine, Clausewitz, running EU, CK and Stellaris. I recently got into late game the entire galaxy was revealed and even on normal speed i am getting 30 FPS or worse and in battles it goes down hill from here i have to go to speed slow or slowest and still get really bad FPS i have a i5 and 770. The main source of end game lag is huge number of pops in galaxy requiring attention from your core, so the best way of optimizing your game is to purge half of the galaxy (I am not even joking, i have once purged 2 nations at once as fanatical purifiers and game got a speed up xD) 1. I don't know what the details are but it seems to do with having particularly large sectors causing serious lag. if you want to try, and use that word very loosely, to mitigate the lag, you'd need to tweak your galaxy settings. Part of the equation really is that Stellaris is pretty CPU hungry and probably always will be. Anything to reduce lag or speed up mid- to late game Question I noticed the 3. I don't suggest changing pop growth stuff unless you know what you're doing. it mostly struck when the game had gone to long which was pretty common for me because i like long games. 3 update improved game performance a lot, couldn’t keep up at fastest for the first 50-100 years of the game but now there’s so much lag and it constantly freezes for a few seconds it takes forever to get anywhere in the game. There is the "ScanLine Sync" option to play with. Good PC. Less pops means less of that as well, which is what EDAI provides some of for late-game. 5 seconds for every 1 day, starting late mid to late game. This was super helpful at first, now I regret it. I've tried several things I've found over the internet regarding this, like disabling V-sync and logging off the PDX. . Crazytrain334 Dec 13, 2017 @ 1:08pm. Turning Gateways/wormholes down or off can help, per what evilgenius said. Small map size is better. I see that people make is so much further into the game, but I don't understand how they. All of the content is packed into the survey-expand stage of the game, and once you're out of that, nothing. It takes quite a long time to reach the point where its unplayable, and its settings dependant at that. Xeno Compatibility is always banned by mod just for this. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Repeatables being dull is the symptom, not the cause. 3. #3. i resume the game, and within 15 days it freezes. 2 - It seems like the devs had a problem with words being able to generate pops linearly into the late game allowing you to quickly fill up many worlds with the overflow of your entire empire backing you up. Stellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. The early game is fine. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. As an exemple, played Mirror's Edge recently and the V-sync lag was unbearable (for me). The ultimate endgame crisis and one of Stellaris biggest problems paired with lack of content (which is connected to braindead AI). So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?And since this is the case, it likely means they are the cause. Maybe not late game lag, but a feature to extend endgame time Lel. I know the pop numbers sim from civs causes the hella lag. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. There are many options in the stellaris game details screen that can reduce lag, since its most of the lag comes from the galaxy population and number of visible ships. I have played Stellaris a bit now and i have never encountered any serious late game lag. There's plenty of hard-code processing of pops happening, other than just weight block evaluations for job suitability. I know for a fact its because a ♥♥♥♥♥♥♥♥ of loops try to execute at the same time because the game literally pulses with lag, and it still does it when you put the game on slow. I have a few hundred hours in stellaris, but I got a new laptop and stellaris runs much slower on it. I don't know if its the extra habitats or what. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. The file started at 2356. Mods make lag worse but base game as had tons of lag and people complain about base game lag. however the start was always decently smooth. That may just be a failure of my recall, and i hope someone else will have a good answer for you. The Stellaris thing is caused by a perk that you can take mid-game. I've found that for some ungodly reason, science ships lag the game more than any generic late-game lag I've seen. Is there a way to fix or help with late game lag? Its completely unbearable :The end game crisis did not even started and my empire+my allies are super advanced, makes sense that the xbox is struggling with the amount of planets and stations. 3. I know you can't make people pay for performance improvements (I think. There are. Plain and simple, game used to run smoothly. population before lagg starts. Some conflict there causes the lag. 144. You can tie the FPS to the refresh rate but double it or half it. I just want to play the endgame crisis. So after taking a break from stellaris (2. Limit the FPS to obtain the "no-tearing" effect without the lag. This causes A LOT of lag, even in the early game. 2 performance does not increase after the crisis hits. With this edict they would at least have some more income, and more and more income as game progresses (and you keep culling). ♥♥♥♥. Yeah, it does. See, this is why you don't wait until late game. What causes this and how can i fix it? Vote. These are also important for improving late game performance by slowing pop growth. the population/pop job calculation and the trade value/piracy calculation cause a lot of this lag and it doesn't scale well into late game with the population count. ago. If you have a problem PM a moderator. This is shown with the 00 performance mod, which is often recommended. As populations baloon this obviously becomes a problem. 5 and setting galaxy size to *small*. the fastest supercomputer on the planet could not run this game smoothly. If the game is nearly unplayable for you a short way in then your particular issue is not related to the late game lag. But there is a simple fix to this: Most of the lag is created by the calculation of pop jobs and trade. This is the first and foremost reason for lag, because AI loves to interbreed, and you get 28 flavours of Neo-meta-new-trans-ascended Human 2. 7 (b1a8) and 2. Originally posted by Elitewrecker PT: 2500 is the default game end date. Turn on planetary/sector automation. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. The early game is fine. 8GHz should be good enough to handle early to mid-game. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…late game this can happen when border changes occur. . 1. Struggling with late game. I really would appreciate if someone could help. Stellaris is very CPU intensive, your your experiencing issues it's likely CPU related not GPUHey so iv been into stellaris since its launch and the game stutter / lag has always bugged me. Go to properties, and I think there’s a tab somewhere for overlay. Best thing i did to combat late game lag was get a mod that wont allow AI habitats. Very excited for the 2. Compressing the merged mods will also dramatically reduce load time. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. 4. This appears to focus on lag regardless of save-game length and on the graphical aspect, but OP specifically wants to know about late-game performance that is restricted by CPU, not by the GPU. So i own stellaris since 2017 but i never played it for too long because i just dont enjoy small maps i was usually playing 2000 star galaxy with more than 40 AI empires and the game started to lag very badly after 2400 (I also like to play all the way to 3000). Growth Required Scaling – . Other then mentioned settings a way better cpu or wait for paradox to improve better. Set habitable planets to the lowest. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red,. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). Reply reply Home; Popular; TOPICS. So performance is complete shit on high core cpus that trade off some clock speed. You’ll see a huge improvement. Stuttering. Population is what causes game lag with how many calculations that run around them. Just make sure that you have as few free jobs as possible. Lag is caused mostly by pops and pops calculations. There are currently no buildings in Stellaris (except FE buildings) that produce stuff without generating jobs. Apr 19, 2021. Game slows down by late game but it's reasonable, at least with my Ryzen 5. 9 will improve performance as Paradox will do some changes to pops so everyone has much less pops and each patch also slightly improves performance. Pop calculations are the biggest lag cause in stellaris, hence paradox made it a monthly calculation to try to minimize the lag. I know you can't make people pay for performance improvements (I think. Try a no bypass run on a barred spiral. Pathfinding of ships costs a lot of performance though, even if they aren't. I've played several 4X games before and they just skip past this issue by dialing back the scale so that it doesn't matter, by making everyone play hyperlane so that some semblence of strategy can be maintained, and/or by making every tool in the toolkit. way up until the late game when everything runs slow due to all the AI processes (NOTE: Reducing amount of AI empires, and more specifically with mods, to make them. Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. The hyperlane is the only area in which you can cheat the laws of physics and travel faster than light. That being said, I can't help much. it will still lag, but not quite so bad. I'm running a Ryzen 7 3700x, superior to your CPU, and there is noticeable slowdown in the late game, worse than. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. Fix Late Game Lag. Obviously xeno-compatibility would also compound on top of this. With zero min/maxing the tech tree should not be completed within 120 years, and the 'late game' economy should not result in. On medium late game is tolerable, but still slow. Bigger than medium is for supercomputers. Beyond that a faster processor is really all you can do. It is called late game lag for a reason. (i dont build them myself if i have this mod on) Also made the wars a lot cleaner not having to fight though every system with 5-6 habitats. 3. This seems to be brought up a fair amount, I used to blame the late game slow down on my pc. 6 late game! Of course, that may depend on the machine and game settings. . ii. Logic Growth Scaling – 1. So POP count keeps going up and up. The problem is fairly regular for me in the late game. No one's CPU is. 2's performance is at all times worse then previous versions. Watch on. Most of the late game lag comes from population. I ships not being upgraded. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). it happens even if i dont do anything. Also, the late game can be the part of the game when you challenge the fallen empires, if you haven't done so already. Disabling Xeno-Compatibility is a big one. 909 1. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. The L gate lag is meant to be fixed in the latest beta which you can opt into via steam (right click stellaris in your library and select properties). The number of pops rises as the game goes on, which is one of the things that causes the lag to get worse. The late-game lag in Stellaris since the patch is significantly worse than in other Paradox games. The Problem isn't the tick lenght, it's the LAG! #2. 7 update, but when I loaded a late-game 2. 2. ago. My Ryzen 2700X is barely at 60-70% on main core, and the remaining 7-cores are sleeping at around 30%. 09MHz (slightly overclocked) on a ROG Maximus VIII. So that means turning down the habitable world, primitives, and going for smaller galaxy sizes and lower empire count helps mitigate lag in the late game.